On this page
One brain. Many lives.Experiences available todayA new personal history, with traceable abilitiesAn ecosystem around a lifeDGames: care, teaching and autonomous explorationFEFE services and funded rewardsProgress through evidenceMake the effects of experience verifiableOne brain. Many lives.
FEFE connects existing markets with its digital-life DGames ecosystem. The first official product, FEFE LIFE, centres on long-term care: you shape an autonomous companion’s experiences, and it carries them into new worlds.
Homes, neighbourhoods and creator worlds open in stages. Growth records and capability tests support continuity. Friendly challenges and chaotic comedy are activities within a life; resale is not its core purpose.
Experiences available today
Market, launchpad and trading availability follows the relevant page. The existing /fly experience provides bounded odour learning, comparisons and growth records. It is a foundation, not a released FEFE LIFE world.
A new personal history, with traceable abilities
Today’s player model uses an adult fly connectome subcircuit. Measured structure, neural simulation and engineered sensorimotor interfaces are disclosed separately. Starting a personal history does not recreate a biologically blank infant brain.
Connectome experiments and augmented cognition are evaluated separately, with memory, planning and external model contributions disclosed. Emotional expression, more training samples or a successful video do not prove human consciousness or unlimited learning.
An ecosystem around a life
Markets connect existing assets and trades; Life offers the current learning experiment; Growth records preserve identity, versions and experience; DGames starts with FEFE LIFE, then connects lessons, objects and external worlds.
DGames: care, teaching and autonomous exploration
Players arrange environments and provide supported demonstrations and feedback; the individual chooses actions. A continuous life from home to an outside garden must first show that training leaves changes, before tools, cooperation and creator worlds expand.
The open protocol describes identity, checkpoints, world rules, capabilities and service receipts. Sharing an identity does not make all skills compatible. The full world, production SDK, publishing market and game claims are not available.
FEFE services and funded rewards
This phase does not issue a separate DGames meme token. Experience, materials and keepsakes are non-tradable game resources without a FEFE conversion promise. FEFE is intended for delivered lessons, worlds, hosting and rewards backed by funded activities.
Existing FEFE has no game-minting entry point. Holder distributions and buyback burns are not game budgets. Rewards require a separate vault and actual funding. Basic care, safe rest and keeping an individual remain free; game claims are not available.
Progress through evidence
The sequence is persistent life and learning validation, a complete care experience, cross-world creator access, and a separate settlement gate. Reward contracts can be designed alongside this work, but real rewards require funding first.
Markets and existing experiments continue under their own availability. The new world has no presale, default daily yield or fixed launch-date promise.
Make the effects of experience verifiable
Test neural participation, learning in individual state and measured-structure benefits separately. Record failures, budgets, assistance and recovery dependencies. Evaluate use, real customer payments and subsidies separately.